When Eldritch Blast and Spike Growth are cast at the same level, in the same round, with the casters competing somatic and verbal components of their spells simultaneously, the following effects happen.
The warlock may make a ranged spell attack against the target with advantage. On a hit, the target takes 1d10 force damage and must make a constitution saving throw equal to the druid's spell save DC. On a failure, the creature begins to grow thorns from its skin, taking 2d4 piercing damage at the beginning of each of its turns until the druid drops concentration.
The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam. The druid can concentrate on the spikes from multiple beams simultaneously, but they all share concentration. Meaning once the druid loses concentration, the spikes resulting from all beams are dropped.
* - (seven sharp thorns or seven small twigs, each sharpened to a point)
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