You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it moves into the bonfire’s space for the first time on a turn or ends its turn there. If you cast this spell again while concentrating on an active bonfire, you can cause your original bonfire to either disappear harmlessly or detonate as it is replaced by the new bonfire. A detonating bonfire affects all creatures within 5 feet of it as if they had entered its space before it is destroyed.
The bonfire ignites flammable objects in its area that aren’t being worn or carried.
This spell can also be used to target an existing, non-magical bonfire of the same size as the magic bonfire. When used in this way, you can only either extinguish or detonate the targeted material.
The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
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