With this spell, the wild mage creates a negative pattern in the random forces surrounding one creature. The creature is allowed a Wisdom saving throw; if successful, the spell fails. If the saving throw is failed, random chance falls into an unlucky pattern. Any action involving random chance (i.e., any time a die roll affects the character) performed by the victim during the next 2 minutes is performed with Disadvantage; the worse result is always applied. (The victim rolls twice for attacks, damages, saving throws, etc., always using the worse die roll.) A luckstone or similar magical device will negate Unluck. Doing so, however, prevents the magical item from functioning for 2d10 rounds. The material component is a piece of a broken mirror.
When this spell is cast with a higher level spell slot, one additional target can be selected per level of the spell slot beyond 3rd.
Previous Versions
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