Level
3rd
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Until Dispelled or Triggered
School
Abjuration
Attack/Save
None
Damage/Effect
Warding

This spell cloaks the caster in a whirling band of scintillating colors, completely concealing him. The caster is able to see normally within and outside the shield. The wildshield protects the caster from the effects of spells and magical items with spell like abilities. The shield can completely absorb 1d6 spell levels (i.e., if the roll of 1d6 results in 6, the shield could absorb six 1st-level spells, two 2nd level spells, or any similar combination), thereby negating their effects on the caster. Both area effect spells and those individually targeted at the wild mage can be absorbed. In the case of area spells, the wildshield protects only the mage. All others in the area of effect suffer normal effects from the spell. Wildshield also protects against wild surges, whether caused by the caster's magic or by an outside source. Each wild surge is considered equal to 1d6 spell levels. The spell remains in effect until it is either canceled by the caster or it reaches its spell level capacity. If the capacity is met exactly, the wildshield simply ceases to function. However, if the wildshield is struck by more spell levels than it can absorb, it explodes in a wild surge. The spell that triggered the surge is completely negated, its energy instead transformed into a wild surge (see Table 2). Since the shield no longer functions, the formerly protected wizard is subject to full effects of this wild surge. The material component is a small sponge.

The shield can completely absorb an additional 1d6 spell levels per 3 levels of the spell slot used (2d6 at 6th, 3d6 at 9th)

* - (small sponge)

Previous Versions

Name Date Modified Views Adds Version Actions
9/21/2022 11:03:34 PM
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1
Coming Soon
9/22/2022 12:07:16 AM
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Coming Soon

Spell Tags: Warding

Available For:

Vincalis

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