Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed (...)

Turn your foes eyes upside down causing them to move in the wrong direction and attack/interact in the wrong places.

A creature you choose in the spell's range must succeed on a Wisdom saving throw or fall under the spells conditions. A creature under the spell can make a Wisdom saving throw against your spell save DC at the start of each of their turns. On a success, the spell is dropped.

A creature under the spells effect must choose what their movement and actions are going to be. Then on moving left or right, the creature moves in the direction they do not want to move. Likewise if a creature tries to attack/interact with something to their left or right the attack/interaction happens in the unwanted direction.

* - (Shard from a mirror)

Spell Tags: Movement Charmed

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

ACorvus

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