Level
4th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
Force (...)

You create a Large Foot of disgusting, translucent force in an unoccupied space that you can see within range. The foot lasts for the spell's duration, and it moves at your command, mimicking the movements of your own foot.

The hand is an object that has AC 20 and hit points equal to your hit point maximum. If it drops to 0 hit points, the spell ends. It has a Strength of 26 (+8) and a Dexterity of 10 (+0). The foot doesn't fill its space.

When you cast the spell and as a bonus action on your subsequent turns, you can move the foot up to 60 feet and then cause one of the following effects with it.

Shockwave Stomp. You make a melee spell attack against a target, on a hit the target takes 2d10 Bludgeoning Damage. The target then has to make a Dexterity (Acrobatics) against your Spell Save DC, on a failed save the target takes 2d8 Force Damage and half as much on a successful save.

Spartan Kick. The Foot attempts to push a creature within 5 feet of it in a direction you choose. Make a check with the foot's Strength contested by the Strength (Athletics) or Dexterity (Acrobatics) check of the target. If the target is Medium or smaller, you have advantage on the check. If you succeed, the foot pushes the target up to 5 feet plus a number of feet equal to five times your spellcasting ability modifier. The foot moves with the target to remain within 5 feet of it.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage from the Shockwave Stomp option increases by 1d10

* - (A toenail and a dirty sock)

Spell Tags: Damage Control

Available For: Bard (Legacy) Wizard (Legacy) Warlock (Legacy) - The Fathomless

AndrewSmith9898

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