Level
9th
Casting Time
1 Action
Range/Area
25 ft.
Components
S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Destroy the blood of your enemies, severely damaging or killing them in the process.
Clenching your hand into a fist after the spell's activation will summon a 25ft open cone directly in front of you, causing the following effects for anyone caught in the range:
- Roll 20d20 (or 250) for each person in the range of the cone for damage. This damage cannot be augmented by saving throws, but can be resisted through other magic.
- If any character dies to this damage, their body lifelessly drops dead to the floor before becoming pale. They can only be restored via True Resurrection or a Wish.
- Any character left under 50 Hit Points falls unconscious, also suffering all effects below it.
- Any character under 100 Hit points suffers two points of Exhaustion for 1d4 days and is shortly deafened until they regenerate up to at least 7/8 of their maximum HP.
- Any character left under at least Half of their Hit Points falls prone and are too weak to get up for 5d6 turns. This can be alleviated by anything of more potential than cure wounds.
The blood taken from the enemies is either completely destroyed on hit, or taken into your vial as used in the spell's components.
* - (A vial of Mercury worth at least 50gp, and a moonstone worth at least 50gp, both of which the spell consumes)
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