You turn luck against a creature of your choice within range. When the target makes an ability, they must first make a Charisma saving throw or the check fails. This spell persists once cast, even if the target moves out of range. If cast with a higher-level slot, each subsequent effect is added to the effect noted above.
If the target passes the Charisma check, and succeeds the ability check (or saving throw/attack roll, for higher levels), then you take 1 psychic damage. If you ever lose concentration on the spell, you take 1d4 psychic damage.
At Higher Levels: When you cast this spell using a spell slot of 2nd-level or higher, when the target is required to make a saving throw, it must make a Charisma saving throw in place of the required one, unless the required one is more difficult for that target to make.
When you cast this spell using a spell slot of 4-level or higher, when the target makes an attack roll, it must first make a Charisma saving throw prior to the attack. On a failed save, the attack fails.
When you cast this spell with a spell slot of 8-level or higher, this spell persists for the full duration without requiring concentration.
* - (a dead clover)
Comments