The caster creates a rune on either a floor or wall this rune has different effects depending on the chosen attribute
Acid-deal 2d6 acid damage in a circle of 10 feet.
Cold-apply one level of exhaustion to all creatures within 5 meters of the rune.
Force-make all creatures In a 15 feet circle roll a STR saving throw with a DC of 12 on a fail saved they are pushed 20ft away and are knocked prone.
Lightning-deal 1d10 lightning damage in a 15ft line.
Necrotic-make the creature who triggered the rune roll a DEX saving throw DC 12 or be incapacitated .
Poison-the creature who triggered this rune is poisoned for 15 minutes.
Psychic-deal 1d4 damage to all creatures within 100ft.
Radiant-the creature who triggered this rune is blinded for 15 minutes.
Thunder-all creatures within 20ft are deafened for 20 minutes.
the caster of these runes are immune to there effects
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