Level
3rd
Casting Time
1 Action
Range/Area
150 ft. (10 ft. )
Components
V *
Duration
Instantaneous
School
Divination
Attack/Save
None
Damage/Effect
Teleportation

You teleport yourself to an unoccupied space you can see within range. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw or be knocked prone, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The thunder can be heard from up to 300 feet away.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd.

* - (Holy Water)

Spell Tags: Teleportation

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Paladin (Legacy) - Oath of the Ancients (Legacy) Paladin (Legacy) - Oath of Vengeance (Legacy) Paladin (Legacy) - Oath of the Open Sea

StayFrostyFulgy

Comments

Posts Quoted:
Reply
Clear All Quotes