Level
4th
Casting Time
1 Reaction *
Range/Area
Self
Components
V, S
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
Warding

You conjure forth one of the mightiest defensive spells in the known powers of spellcasting: the Three Pillar Gods; primordial defensive runes conjuring forth pillars of pure abjurative power granting you +10 to your armor class until the start of your next turn. Effectively the supreme version of the more common first level 'Shield' spell.

* - Which you take when you are hit by an attack or targeted by the spell magic missile

Spell Tags: Warding

Available For: Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

FatherAllerd

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