Level
Cantrip
Casting Time
1 Reaction *
Range/Area
Sight
Components
S
Duration
Instantaneous
School
Transmutation
Attack/Save
INT Save
Damage/Effect
When a creature casts a spell against you, succeeding a DC 15 intelligence saving throw can convert the incoming spell to another form of your choosing. [fire to ice, storm to wind, poison to water, etc] If you fail, you take additional 1d4 damage. On success the creature must make a DC 15 intelligence saving throw. On a fail, the creature takes additional 1d4 damage from the converted spell.
* - When a creature casts a spell against you, succeeding a DC 15 intelligence saving throw can convert the incoming spell to another form of your choosing. [fire to ice, storm to wind, poison to water, etc]
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