Level
Cantrip
Casting Time
1 Reaction *
Range/Area
Sight
Components
S
Duration
Instantaneous
School
Transmutation
Attack/Save
INT Save
Damage/Effect

When a creature casts a spell against you, succeeding a DC 15 intelligence saving throw can convert the incoming spell to another form of your choosing. [fire to ice, storm to wind, poison to water, etc] If you fail, you take additional 1d4 damage. On success the creature must make a DC 15 intelligence saving throw. On a fail, the creature takes additional 1d4 damage from the converted spell. 

* - When a creature casts a spell against you, succeeding a DC 15 intelligence saving throw can convert the incoming spell to another form of your choosing. [fire to ice, storm to wind, poison to water, etc]

Available For: Wizard (Legacy) Warlock (Legacy) - The Celestial (Legacy) Wizard (Legacy) - School of Evocation (Legacy) Artificer (Legacy) - Armorer (Legacy)

AloexSimionII

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