You shunt yourself and up to one other creature you are touching and all of your equipment to a pocket dimension that has an orthogonal flow of time, vanishing from the plane you were on. If the creature is not willing and it succeeds on a Wisdom saving throw, the spell fails.
The pocket dimension takes the form of a featureless 10 by 10 foot physical space. This dimension is vulnerable to teleportation and planar travel, but otherwise, spells cast in this dimension may not affect your origin dimension and vice versa. If the creature you traveled with is friendly, you may spend your time in this dimension however you want. If it is hostile or you were in combat, combat proceeds between you and that creature in this extra-dimensional space as normal.
The spells ends if you lose concentration, the duration from your perspective has elapsed, or you choose to dispel it early. When the spell ends, you and the creature (or your remains) are returned to the exact same location and instant you were taken from.
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