Level
9th
Casting Time
1 Hour Ritual
Range/Area
10 ft.
Components
V, S, M *
Duration
Special
School
Transmutation
Attack/Save
WIS Save
Damage/Effect

Choose one of the forms of time travel for yourself and up to eight other willing creatures within 10 feet:


Rewind:

You rewind time by up to 24 hours. You and your fellow travelers are where and how you were 24hrs ago except that you all retain your memories of the time that has been rewinded. All other creatures you interact with must succeed on a Wisdom saving throw to be vaguely aware of what had transpired in the rewinded duration. This could manifest as a faint dream they are having trouble remembering the details of, a sense of déjà vu, or something similar.


Spectation:

You and eight other creatures may travel to the same location at a different time up to 1000 years into the past or future. You can sense the world as normal but you are otherwise completely unable to interact with it. You can move through solid objects and fly at your normal walking speed. You can overhear conversations but you cannot participate in them. You may read a book that someone else has opened, but you may not turn the pages or open the book yourself. Ect. 

You spend up 24 hrs. at the chosen time and then you are returned to exact moment and location you left.

 

True Time Travel

Choose a time and location up to 1000 years into the past or future and up to 1000 miles away, but in this dimension and then make a wisdom saving throw. If you succeeded you are teleported to the chosen location and time, if you fail, roll a d6 and consult the failure table.

* - (A flawless diamond)

Available For:

Zarelark

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