You enchant a skull such that it gains the ability to perceive its surroundings equal to your own senses. Any time the skull perceives a change in its environment, you receive a fuzzy mental impression. At any time, you can use your action to fully see, hear, smell, and speak through the skull until you use another action to return this faculty to your own body. You are blind with respect to your own body during this time.
While your senses are switched to the skull, you can cast ranged spells of 3rd level or lower through it. Your body performs the spellcasting, but the spell originates from the skull. The skull has an AC of 12 and 15 HP. The spell ends if the skull is destroyed.
At Higher Levels. If you cast this spell using a spell slot of 6th level or higher, the level of spell you can cast through the skull increases by 1 for each slot level above 5th.
Adapted from Magic of Faerûn (3e).
* - (an inanimate skull)
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