Level
3rd
Casting Time
1 Action
Range/Area
Self
Components
V, M *
Duration
Concentration
1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
Bludgeoning (...)
You hear the voice in the back of your mind as the smell of blood floods your senses as you call out to it and ask for aid from the past, from the beings that you come from. As an action you can call on your ancestor spirits to aid you in battle in one of following ways.
- Defensive form: You conjure a ghostly shell of your ancestors' form around you. This gives you a plus 2 to your AC.
- Offensive form: You can can call forth a large set of hands and the face of one of your ancestors. Once per turn the target you hit with a melee weapon attack also gets hit by the ghostly teeth, fist or claws of your ancestor, this attack dose an additional 3d12 slashing, piercing, or bludgeoning damage (players choice).
- The looming presence of the ghostly form of both forms also gives you advantage on charisma (intimidation) checks.
As a bonus action you can switch between forms, from defensive to offensive form. At the end of the spells effect you must make a DC 14 CHR saving throw or your ancestor takes control of your body for half as long as the spell was active, or until you are reduced to 0 hit points. (The dm choses how your character's ancestor will act at this time.)
* - (A drop of your own freshly drawn blood.)
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