Level
5th
Casting Time
1 Minute
Range/Area
10 ft.
Components
V, M *
Duration
1 Round
School
Conjuration
Attack/Save
None
Damage/Effect
Teleportation

As you cast the spell, you pull on the strings of the weave that link your location to a predetermined Anchor point on the same plane of existence. Placing the figurine on the ground, a sinking portal opens around it at a radius of 5ft and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of your anchor point or in the nearest unoccupied space if that space is occupied.

Once you are at your anchor point you can cast this spell again to return to the last location you teleported from. If this space is obstructed you will instead appear and the closest available square.

To assign or change the location of the anchor point you must spend 8 hours focusing on tethering or untethering the weave around the location to your guilded anchor figure.

 

* - (A dove feather and a guilded figurines of an anchor worth at least 500g.)

Spell Tags: Teleportation

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Arcana Domain

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