Level
6th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
1 Round
School
Necromancy
Attack/Save
None
Damage/Effect

You conjure a phantasmal copy of the scythe of great death goddes herself in a free hand and throw it whirling through the air.
The scythe travels in a 60-foot long, 10-foot wide line, coming to rest hovering in the air at the end of its line or before it strikes any solid objects.
Each creature within the area while the scythe is moving must make a Dexterity saving throw or take 6d8 necrotic damage, or half as much on a successful save.
A creature has disadvantage on this saving throw if the scythe comes to rest in the creature’s space.

If you are within 120 feet of the scythe at the start of your next turn, it returns to you in a 10-foot wide line, forcing creatures within its area of travel to make saving throws against the scythe’s damage.


At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d8 for each slot level above 6th.

Available For: Wizard (Legacy) - School of Necromancy (Legacy)

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