Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
1 Hour
School
Evocation
Attack/Save
None
Damage/Effect

When you cast this spell, choose an unoccupied 5 by 5 by 10 space within range. A monolith appears in that space, filling it completely. The monolith can take on whatever appearance you decide. Creatures can benefit from the cover provided by the monolith. The monolith has an AC of 10 and 40 hit points. This spell ends if the monolith is destroyed. The monolith crumbles into ash when the spell ends.

When you cast this spell, choose an elemental damage type (acid, poison, cold, fire, thunder, or lightning). The damage type you decide has some impact on the appearance of the monolith. 

As an action, you can cause the monolith to flare with elemental energy. Every creature within 10 feet of the monolith must make a Constitution saving throw; they take 14 (4d6) damage of the chosen type on a failure, or half as much on a success. If two monoliths are created within 5 feet of each other, their range increases by 10 feet and their damage increases by 14 (4d6), as their shapes meld together to form a larger monolith.

Additionally, if you would cast a spell that deals damage of the chosen type, you may use the monolith as 'your space' if it is within 120 feet of you. If a spell cast this way has a range of touch, you may choose one target within 5 feet of the monolith. 

Available For: Sorcerer (Legacy) Wizard (Legacy)

ThreeBugs

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