A spot beam of cyan light emits hits the target and does 2d6 psychic damage. The target is engulfed in cyan particles that causes the target to become paralysed. The target can try to struggle and escape the beam by making a Wisdom Saving throw against the caster’s spell save DC. The target needs to struggle three times in a row before getting free of the spell. After three rounds of concentration the beam will pulse and cause the target to make a Constitution saving throw (disadvantage if the beam is targeting a creature of one size greater than the caster). On a failed save, the target takes 4d6 psychic damage and 4d6 force damage and half as much on a successful one. The caster’s energy causes harmless waves to appear at their feet. The caster must also take a saving throw of 10 or higher the third round and 15 or higher the sixth round or lose concentration. On the 7th round, black thin swirls of energy are formed around the caster and any creature attacking the caster will take 1d4 force damage. If the spell is still active during the ninth round, the target must make a Wisdom saving throw. The target will take 4d12 psychic damage and 4d12 force damage on a failed Wisdom Save. If they roll 10 or more under your spell save DC, they are reduced to 0 hit points and become a pile of ash. After the spell ends, the caster must use the next 1d4 turns to regain their strength.
* - (( a mask that covers your entire face that is destroyed with the casting of the spell), )
Level
8th
Casting Time
1 No Action
Range/Area
125 ft.
Components
S, M *
Duration
Concentration
9 Rounds
School
Evocation
Attack/Save
None
Damage/Effect
Comments