Level
3rd
Casting Time
1 Reaction
Range/Area
Self (60 ft. )
Components
V, S, M
Duration
Concentration 1 Round
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Radiant (...)

You create a wall of arcane energy bristling with needle-sharp arcs of energy emanating from the cyborg on a solid surface. The wall appears centered on the caster and lasts for one round. The wall is 60 feet long, 10 feet high, and 1 foot thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 3d8 radiant damage, or half as much damage on a successful save. On a failed save the creature is rendered stunned for one round.

A creature that is entering the wall for the first time must make a Dexterity saving throw with advantage. On a failed save, a creature takes 3d8 radiant damage, or half as much damage on a successful save. On a failed save the creature is rendered stunned for one round.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, both types of damage increase by 1d8 for each slot level above 3rd.

Spell Tags: Damage Control

2CartConnor

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