Level
Cantrip
Casting Time
1 Action
Range/Area
5 ft.
Components
V, S
Duration
Instantaneous 1 Minute
School
Necromancy
Attack/Save
CHA Save
Damage/Effect
Piercing (...)

All vampires have sharpened teeth capable of tearing flesh from bone and draining blood from the body. A vampire bite deals 1d2 damage+1d4 damage per turn as necrotic for turns equal to level.

Necrotic damage increases 1d4 every 3 levels. Bite causes necrotic infection, which after the necrotic effect wears off, has a chance to become vampirism.  At level 6, you may begin attempting the turn other humanoids. The humanoid must roll a constitution save equal to the vampires level+cha to resist vampirism otherwise they are also turned into a vampire.  

Spell Tags: Healing Damage

Available For:

Gurnsey101

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