Level
9th
Casting Time
2 Actions
Range/Area
Sight
Components
V, S
Duration
Concentration 5 Rounds
School
Evocation
Attack/Save
None
Damage/Effect

Choose a point within your sight to cast the spell, at which point a small spellbound sphere will appear. After 2 rounds of concentration, during which time, the spell sucks in a small amount of random matter in the area around it, causing them to go under nuclear fission, which then causes a massive amount of heat to be produced from the sphere. Any creature within a 80 ft radius sphere of the point must make a dexterity saving throw. On a fail, the creature takes 15d6 fire damage, and half as much on a success, and they move to the closest free space outside of the 80 ft radius sphere. Any non magical item in the area is affect by this heat, with wood, water, and any kind of non living organic material immediately vaporizing, with stone and metals such as iron, steel, gold, silver are immediately melted.

The next round after, the heat from the spell begins to exponentially increase, causing an imaginary mass, with the size of a 40 ft. radius sphere, begin to form from the center of the point. Any creature that failed the first saving throw, must make a strength saving throw. On a fail, the creature is sucked into the imaginary mass and their speed is reduced to 0. They then must make a constitution saving throw. On a fail, they take 20d8 fire damage and 20d8 force damage and must make a charisma saving throw. On a fail they get sucked into the astral plane, never to be seen again. On a successful strength save, the creature is not sucked in, but their speed is halved. Structures and objects (that is not being held by a creature) within the original 80 ft. radius, will immediately be sucked into the imaginary mass, and is instantly crushed and obliterated. Any creature that enters the 80 ft. radius of the original point, after the imaginary mass has formed, they must make the same saving throw, as if they failed the first saving throw.

If you loose concentration for any reason before either the spell end, or you expend your round to safely close the spell, the imaginary mass will collapse in on-itself, causing a massive explosion. All creatures with a 480 ft. radius will take 30d20 fire on a failed dexterity saving throw damage and 10d12 force damage. Any object or structure in this area is immediately obliterated, including magical items of rare or lower rarity.

Note: (for the first 2 sections of the spell, you can choose certain creatures to not be affected by the heat or the pulling effect of the point or the imaginary mass).

(the spell takes 2 rounds to cast, and the affect of the spell lasts for 5).

Available For: Sorcerer (Legacy) Wizard (Legacy)

HereticSeraphim

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