Level
3rd
Casting Time
1 Action
Range/Area
Touch
Components
S
Duration
Until Dispelled or Triggered
School
Enchantment
Attack/Save
None
Damage/Effect
Necrotic

For dealmakers who want extra insurance on a deal, this is the spell for you.

You make a deal and shake hands with one willing creature. Depending on the terms of the deal, the effects will also vary. In most cases, this spells binds the target to inevitably complete the deal they agreed to.

Should they attempt to refuse, undermine, or evade completing the deal, the target takes a penalty based on what was agreed on for the deal. For example, if a monetary payment was agreed upon, but the target is unwilling to pay, they will suffer a decrease in money every day equal to the payment's value, and you will receive that money. Another, more serious example, would be if a soul was offered as payment, in which case, the target will take 1d8 plus your spellcasting modifier of necrotic damage for every hour that they plot against the deal. When completed, the deal counts as triggered for the sake of ending the spell, but not when it's punishments are enacted.

At higher levels, you can impose harsher punishments. The increase will be agreed upon by you and your DM.

Spell Tags: Control Compulsion

Available For: Warlock (Legacy) Bard (Legacy) - College of Eloquence

MrInconsistent

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