Level
4th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Control (...)

You create a wall of jagged, durable bones from a collection of different creatures. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 40 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.

If the wall cuts through a creature's space when it appears, the creature within its area is pushed to one side of the wall and must make a Dexterity saving throw. On a failed save, the creature takes 5d8 bludgeoning, piercing or slashing damage, or half as much damage on a successful save.

The wall is an object that can be damaged and thus breached. It has AC 13 and 20 hit points per 5-foot section, and it is vulnerable to thunder damage. Reducing a 5-foot section of wall to 0 hit points destroys it. If the wall is targeted by a melee attack, the creature takes 2d8 piercing or slashing damage, your choice.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the hit points for the wall increases by 20 and the AC increases by 1 for each slot level above 4th.

* - (a femur of beast or monstrosity)

Spell Tags: Damage Control

Available For: Druid (Legacy) Wizard (Legacy)

Keylith_The_Mage

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