One creatures of your choice that you can see within range must make CON saving throw, that they can willingly fail. The target get +3 to Charisma checks to entertain and -2 on Intelligence checks. If the target moves more than their base move they must make a DEX save (DC 12) or stumble and stop all movement.
Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 2nd or choose to increase the die rolled by +2.
* - (a drop of spirits)
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