Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
1 Minute
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Debuff

One creatures of your choice that you can see within range must make CON saving throw, that they can willingly fail.  The target get +3 to Charisma checks to entertain and -2 on Intelligence checks.   If the target moves more than their base move they must make a DEX save (DC 12) or stumble and stop all movement. 

Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 2nd or choose to increase the die rolled by +2.

* - (a drop of spirits)

Spell Tags: Debuff

Available For: Bard (Legacy) Cleric (Legacy)

DKingsley

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