This spell sends creatures of any level lower than that of the caster into a magical trance. All creatures within a 60' radius of a point designated by the caster must make a wisdom saving throw. On a successful save creatures are at disadvantage for 1 round on attack rolls. A failed save leaves the creatures (ignoring any already unconscious creatures) on their feet and staring blankly as they are captivated by the pretty colors conjured in their mind. Any creature affected is at a -5 disadvantage on saving throws until the magical trance is broken. A successful hit roll on an entranced creature will break the trance, or the caster can choose to end the trance on individual creatures or all entranced creatures. Creatures awakened from this spell are at disadvantage for their next attack roll.
Undead are not affected by this spell.
Creatures that cannot be charmed will be entranced by this spell if they fail their wisdom saving throw.
Previous Versions
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Coming Soon
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