Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
S
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
All

Until the start of your next turn you gain resistance to acid, cold, fire, poison, or lightning damage. Also, the first time you hit with an attack on your next turn, the target takes an extra 1d6 damage of a chosen element type, and the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

Previous Versions

Name Date Modified Views Adds Version Actions
9/28/2022 9:54:37 PM
1
0
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Coming Soon
9/28/2022 9:56:22 PM
2
0
--
Coming Soon

Spell Tags: Damage Warding

Available For: Bard (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Emitrin

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