You focus on an unoccupied space within range, conjuring an small floating orb of pure arcane energy. Your orb is magically linked to you and cannot move more than 60 feet away from you. The orb uses the Arcane Orb stat block.
You may cast spells through the orb using the casting time of the spell.
As a bonus action, you can temporarily dismiss your orb back into your mind. Alternatively, you can dismiss it forever. As an action, while it is temporarily dismissed, you may cause it to reappear within range in an unoccupied space.
If you are knocked unconscious your orb disappears until you use your action to make it reappear.
If the orb drops to 0 hit points, it disappears, leaving behind no physical form. It reappears if you cast the spell again.
You cannot have more than one orb at a time.
| Arcane Orb | |||||
|---|---|---|---|---|---|
| Small Construct | |||||
| Armor Class: 12+INT | |||||
| Hit Points: 15 | |||||
| Speed: fly 30 ft. (Hover) | |||||
| STR | DEX | CON | INT | WIS | CHA |
| 3(-4) | 14(+2) | 6 (-2) | PC | PC | PC |
| Senses: PC., passive Perception PC | |||||
| Languages: PC | |||||
| Saving Throws: Int (PC) Wis (PC) Cha (PC) | |||||
| Proficiency Bonus: PC | |||||
| Mindless. The orb cannot concentrate on spells if the caster is concentrating on a spell | |||||
| Arcane Runoff. When the orb or the caster casts a spell, the orb gains temporary hit points equal to twice the spells level. | |||||
| Magic Resistance. The orb has resistance to damage taken by spells, and advantage on saving throws against spells and magical effects. | |||||
Previous Versions
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9/29/2022 4:35:19 AM
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9/29/2022 4:37:32 AM
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9/29/2022 4:39:04 AM
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