Level
4th
Casting Time
1 Hour Ritual
Range/Area
60 ft. (60 ft. *)
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Creation

You focus on an unoccupied space within range, conjuring an small floating orb of pure arcane energy. Your orb is magically linked to you and cannot move more than 60 feet away from you. The orb uses the Arcane Orb stat block.

You may cast spells through the orb using the casting time of the spell.

As a bonus action, you can temporarily dismiss your orb back into your mind. Alternatively, you can dismiss it forever. As an action, while it is temporarily dismissed, you may cause it to reappear within range in an unoccupied space.

If you are knocked unconscious your orb disappears until you use your action to make it reappear.

If the orb drops to 0 hit points, it disappears, leaving behind no physical form. It reappears if you cast the spell again.

You cannot have more than one orb at a time.

Arcane Orb
Small Construct
Armor Class: 12+INT
Hit Points: 15
Speed: fly 30 ft. (Hover)
STR DEX CON INT WIS CHA
3(-4) 14(+2) 6 (-2) PC PC PC
Senses: PC., passive Perception PC
Languages: PC
Saving Throws: Int (PC) Wis (PC) Cha (PC)
Proficiency Bonus: PC
Mindless. The orb cannot concentrate on spells if the caster is concentrating on a spell
Arcane Runoff. When the orb or the caster casts a spell, the orb gains temporary hit points equal to twice the spells level.
Magic Resistance. The orb has resistance to damage taken by spells, and advantage on saving throws against spells and magical effects.
* - (a piece of magical residue worth 50 gold, which the spell consumes)

Previous Versions

Name Date Modified Views Adds Version Actions
9/29/2022 4:35:19 AM
9
1
1
Coming Soon
9/29/2022 4:37:32 AM
9
0
2
Coming Soon
9/29/2022 4:39:04 AM
11
0
3
Coming Soon

Spell Tags: Creation

Available For: Wizard (Legacy)

xilewhat

Comments

Posts Quoted:
Reply
Clear All Quotes