You attempt to transform, alter, or destroy a piece of equipment so that it becomes unusable.
When you cast this spell, choose a weapon, piece of suit of armor, or shield within range. Objects being worn or carried can be targeted. Make an Intelligence (Arcana) check; if the total of your roll meets or exceeds the values listed on the table, you can destroy any one of the items listed beside it, or any one item listed above it.
- 5: Spell fails.
- 6: Simple weapons that deal 1d4 damage, and shields
- 11: Simple weapons that deal 1d6 damage, and light armor
- 16: Martial weapons that deal 1d6 or less damage
- 18: Martial weapons that deal 1d8 damage or less, and medium armor
- 20: Martial weapons that deal 1d12 (or 2d6) damage or less, and heavy armor
Magic items cannot be targeted. If the object is being worn by a creature, they can make a Dexterity saving throw, where the DC is equal to the total of your Arcana check. On a success, their equipment is not affected. On a failure, this spell takes effect and their equipment becomes useless.
The transformed equipment does not confer any negative effect to the creature wearing or holding it. For example, a suit of plate armor could not be transformed into molten lava or a swarm of deadly insects, but it could become water which splashes off of the wearer's body, or a swarm of glimmering butterflies that disperse quickly. (Creatures created by this spell disappear after a minute has passed.) Similarly, when a weapon is destroyed, it cannot even be used as an improvised weapon.
At Higher Levels. For every two levels above 2nd that this spell is cast, an additional piece of equipment can be targeted.
* - (A fresh yellow flower)
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