Level
Cantrip
Casting Time
1 Reaction *
Range/Area
5 ft.
Components
None
Duration
1 Round
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Combat (...)
The caster launches viscous webs from their fingertips that blinds the attacking creature. The creature must pass a dexterity saving throw against the caster's spell DC or has disadvantage on its current attack.
The magical webs dissolve after the creature finishes their attack.
* - When an enemy you can see within melee range attempts to attack you or an ally.
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