The caster swipes out their arms in a cross pattern, creating a shimmering wave of water in a 20 foot cone, pushing away evil
Any enemy creatures hit by this wave must make a strength saving throw or take 2d10 bludgeoning damage, 2d10 radiant damage and be pushed back 10 feet (half on a success) as the power of the heroic billow pushes them back and rids them of evil.
If this wave crashes over any allied creatures they are effected by the Bless spell until the start of end of their next turn and they do not take the damage
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th. the damage can be radiant or bludgeoning (casters choice)
"A Spell to honour friend and hero of the deep, may his radiant glory not go in vain"
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