Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
1 Round
School
Necromancy
Attack/Save
None
Damage/Effect
Detection (...)

This spell causes a dead or undead body to glow with a pale radiance. The glow may be white, yellow, green, amber, or red according to the desire of the caster. The caster can alter the glow at will if within 30 feet of the glowing body. The light may vary from the barest outline to the brightness of a torch, suitable for reading or detailed work.

The glow is diffuse and constant, and it does not penalize the undead creature in combat. The caster can affect one man-sized body per level, twice as many small-sized bodies, half as many large-sized bodies, or one-fourth as many huge creatures. No creature larger than huge in size can be affected by this spell. The glow does not harm undead creatures in any way. It can be cast on undead that have material form, even if that form is noncorporeal (such as wraiths, but excluding ghosts, which exist primarily on other planes).

At Higher Levels. When cast using a spell slot beyond 1st for each level of the spell slot increase the following:

  • Range: 30 ft/level
  • Duration: 1 turn/level
  • Targets: 1 body or undead/level
* - (pinch of saltpeter and a bit of phosphorous or glowworm)

Spell Tags: Detection Utility

Available For: Wizard (Legacy) - School of Necromancy (Legacy) Cleric (Legacy) - Death Domain Bard (Legacy) - College of Spirits

spreakenze

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