The spell causes a small dark cone shaped projectile to shoot from the casters had it is only visible at this stage to the caster. The projectile can travel up to 500 feet in a straight line in any direction. the spell will activate once it reaches its maximum range, strikes something or the caster detonates it. if it strikes an object including armour but living being the projectile will stick to it for the duration of the spell if it is just shot into the air it will detonate at casters will or at maximum range and slowly sink towards the ground. but the duration of the spell will only last for 20 minutes upon hitting the ground the spell will dissipate. The spell will light up an area of 100ft circumference from point of detonation if detonated in the sky 100ft globe of light slowly sinking groundward
Effects
If cast at night or in areas of darkness upon detonation the spell explodes into a bright intense light (Flash bang brightness) all caught in the spells area must save DC-12+1 per level of caster or be temporarily Blinded for 3 rounds after that the spell fades to resemble normal daylight (no radiant damage effect)
Previous Versions
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9/30/2022 1:15:20 PM
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4
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0
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1
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Coming Soon
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