Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Lightning (...)

You throw a dart of chaotic energy at one creature in range. On a hit, the target takes 1d8 damage and the effect of the corresponding damage type. Roll a d6 to determine the spells damage type from the list below.

 

 

1.     Lightning

The target can't take reactions until the start of its next turn

2.     Psychic

The target must subtract 1d4 from its next attack roll or ability check before the end of your next turn.

3.     Cold

The target loses 10 feet of movement speed on its next turn

4.     Fire

The target is ignited and takes 1d4 fire damage at the beginning of its next turn before the flames dissipate.

5.     Poison

The target is poisoned is has disadvantage its next attack roll or ability check.

6.     Force

The target is pushed back 5 feet.

 

 

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Spell Tags: Damage

Available For: Bard (Legacy) Sorcerer (Legacy)

RogueCerryl

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