You throw a dart of chaotic energy at one creature in range. On a hit, the target takes 1d8 damage and the effect of the corresponding damage type. Roll a d6 to determine the spells damage type from the list below.
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1. Lightning |
The target can't take reactions until the start of its next turn |
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2. Psychic |
The target must subtract 1d4 from its next attack roll or ability check before the end of your next turn. |
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3. Cold |
The target loses 10 feet of movement speed on its next turn |
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4. Fire |
The target is ignited and takes 1d4 fire damage at the beginning of its next turn before the flames dissipate. |
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5. Poison |
The target is poisoned is has disadvantage its next attack roll or ability check. |
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6. Force |
The target is pushed back 5 feet. |
This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
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