Level
2nd
Casting Time
1 Action
Range/Area
60 ft. (20 ft. *)
Components
S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
CON Save
Damage/Effect
Acid (...)

Create a 20-ft-radius haze of greenish purple smoke cantered on a point you can see. The cloud goes around corners. It lasts for the duration or until dispersed with water. When a creature first enters the cloud or if it begins it's turn there It must make a constitution saving throw against your Spell DC or take 2d6 acid damage, half on a successful save. If a creature ends its turn within the cloud it must  take  1d6 poison damage, half on a successful save. 

At higher levels: The damage die increases by 1d6 for each spell level above second.

* - (A vial of acid worth at least 25 gold )

Spell Tags: Damage Combat

Available For: Wizard (Legacy) Cleric (Legacy) - War Domain (Legacy) Cleric (Legacy) - Death Domain Druid (Legacy) - Circle of Spores Ranger (Legacy) - Gloom Stalker (Legacy) Ranger (Legacy) - Swarmkeeper Fighter (Legacy) - Eldritch Knight (Legacy)

Eibon_The_Phantom

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