Level
5th
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
CHA Save
Damage/Effect
Banishment (...)

You create a multi-verse polar travel line along a single 1-dimensional line in space. This acts as a rift and may allow inter verse travel.

This travel line will stay open for a variable length. On a 19-20, the spell caster may choose how long the line remains open for up to 1 hour. On a 10-18, the spell caster may choose for the line to remain open longer or shorter than 10 minutes (but may not specify the time). On a 3-9, the line will stay open for 1d8+2 minutes. On a 1-2, the line stays open for 1 minute.

In order to travel, a creature must:

  1. Be willing and holding a totem (to visit a specific universe polarized by the totem), and physically enter the space, or be moved into the line by another creature
  2. Succeed in a wisdom save of DC 14 without a totem to visit their desired universe. On a critical failure they may be taken to a random nearby universe at DM discretion.

An unwilling creature may be sent to a different universe if they are below 5HP, or if they fail a constitution save DC 12.

* - (a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence)

Spell Tags: Teleportation Banishment

Available For: Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

jonathancutrell

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