Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
8 Hours
School
Abjuration
Attack/Save
None
Damage/Effect
Buff (...)
You attempt to compel a creature's spirit to the afterlife. A creature you see within range must make a Charisma saving throw. On a failed save the creature takes 1d6 force damage, or 1d12 force damage if the target is undead.
The damage dealt increases at higher levels: 2d6 (or 2d12) at 5th level, 3d6 (or 3d12) at 11th level, and 4d6 (or 4d12) at 17th level.
Creation Source: "Ivy's Tome of Spirit Magic" // [Compedium] Spirit Magic", homebrew found on GMBinder.com by Alice Witchfire
* - (Sprig of dried herbs)
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