Level
2nd
Casting Time
1 Action *
Range/Area
30 ft.
Components
V, S, M **
Duration
1 Minute
School
Abjuration
Attack/Save
CON Save
Damage/Effect

You siphon some of another creature’s magical aura, imbuing you with extra strength and power at their expense. If a target is in range and you have witnessed them use magic, you can use your action to steal a percentage of their aura for the next minute. The target must make a constitution saving throw against your spell save DC. On a fail, roll a percentile die. The target loses a percentage of spell slots (or magical abilities) equal to the percentage you rolled, and you gain access to those spell slots for the duration (i.e. on a 50, you steal half of the target's spell slots). The effect ends if you fall unconscious or drop to zero hit points before the spell expires. 

* - which you take when a creature you can see within range casts a spell or uses another form of magic ** - (small woven net)

Previous Versions

Name Date Modified Views Adds Version Actions
10/2/2022 4:30:42 PM
3
1
1
Coming Soon

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

RoguishNyxia