Level
5th
Casting Time
1 Action
Range/Area
Self (60 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire (...)

Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creature in a 60-foot cone must make a Dexterity saving throw. For each target, roll a d6 to determine which color ray affects it.

  1. Red. The target takes 5d6 fire damage on a failed save, or half as much damage on a successful one.
  2. Orange. The target takes 5d6 acid damage on a failed save, or half as much damage on a successful one.
  3. Yellow. The target takes 5d6 lightning damage on a failed save, or half as much damage on a successful one.
  4. Green. The target takes 5d6 poison damage on a failed save, or half as much damage on a successful one.
  5. Blue. The target takes 5d6 cold damage on a failed save, or half as much damage on a successful one.
  6. Special. The target is struck by two rays. Roll twice more, rerolling any 6.

After the effects take place roll a d20.

  • natural 1, Volti's core disintegrates into dust and cannot be used again
  • 2-10, Volti does not come back online but remains intact
  • 11-19, Volti is usable but is at half speed and has disadvantage on all ability checks
  • natural 20, Volti is energized by the backlash of  arcane energy. Regains full health and critical damage on the next hit.

Spell Tags: Damage Control

Available For: Sorcerer (Legacy) Wizard (Legacy)

Masooho

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