Level
5th
Casting Time
1 Action
Range/Area
Self
(60 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire (...)
Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creature in a 60-foot cone must make a Dexterity saving throw. For each target, roll a d6 to determine which color ray affects it.
- Red. The target takes 5d6 fire damage on a failed save, or half as much damage on a successful one.
- Orange. The target takes 5d6 acid damage on a failed save, or half as much damage on a successful one.
- Yellow. The target takes 5d6 lightning damage on a failed save, or half as much damage on a successful one.
- Green. The target takes 5d6 poison damage on a failed save, or half as much damage on a successful one.
- Blue. The target takes 5d6 cold damage on a failed save, or half as much damage on a successful one.
- Special. The target is struck by two rays. Roll twice more, rerolling any 6.
After the effects take place roll a d20.
- natural 1, Volti's core disintegrates into dust and cannot be used again
- 2-10, Volti does not come back online but remains intact
- 11-19, Volti is usable but is at half speed and has disadvantage on all ability checks
- natural 20, Volti is energized by the backlash of arcane energy. Regains full health and critical damage on the next hit.
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