Level
2nd
Casting Time
1 Action
Range/Area
Self (20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire (...)

A multicolored cloud of energy is expelled from your hand bearing faint shadows of draconic visages. Each creature in a 20-ft cone must make a Dexterity saving throw. For each target, roll a d6 to determine which damage type affects it.

1. Red. The target takes 3d8 fire damage on a failed save, or half as much damage on a successful one.

2. Blue. The target takes 3d8 lightning damage on a failed save, or half as much damage on a successful one.

3. White. The target takes 3d8 cold damage on a failed save, or half as much damage on a successful one.

4. Black. The target takes 3d8 acid damage on a failed save, or half as much damage on a successful one.

5. Green. The target takes 3d8 poison damage on a failed save, or half as much damage on a successful one.

6. Shadow. The target takes 3d8 necrotic damage on a failed save, or half as much damage on a successful one.

* - (A glass or crystal prism)

Spell Tags: Damage Control

Available For: Sorcerer (Legacy) Warlock (Legacy)

Bevendre

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