A multicolored cloud of energy is expelled from your hand bearing faint shadows of draconic visages. Each creature in a 20-ft cone must make a Dexterity saving throw. For each target, roll a d6 to determine which damage type affects it.
1. Red. The target takes 3d8 fire damage on a failed save, or half as much damage on a successful one.
2. Blue. The target takes 3d8 lightning damage on a failed save, or half as much damage on a successful one.
3. White. The target takes 3d8 cold damage on a failed save, or half as much damage on a successful one.
4. Black. The target takes 3d8 acid damage on a failed save, or half as much damage on a successful one.
5. Green. The target takes 3d8 poison damage on a failed save, or half as much damage on a successful one.
6. Shadow. The target takes 3d8 necrotic damage on a failed save, or half as much damage on a successful one.
* - (A glass or crystal prism)
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