Level
5th
Casting Time
1 Hour
Range/Area
Touch
Components
V, S, M *
Duration
24 Hours
School
Transmutation
Attack/Save
None
Damage/Effect
Summoning

 

This spell requires a vaguely human-shaped, Medium or small sized, non-living target, such as a suit of armor, a scarecrow, or a specially-constructed golem body. Non-living plant materials can be a part of the target's construction, but not flesh and bone.

Once this spell is cast, the target comes alive as an animated construct, the statistics of which are included here. The target has no will of its own, and instead must be mentally or verbally commanded to take actions with a bonus action on your turn while the construct is within 120 feet of you. You can command it to take either a general course of action, or you can specifically decide where it moves and what it does within its next turn. The construct acts on its own turn in initiative order.

The construct continues to follow given orders until it is commanded to stop or change what it is doing. If given no commands, the construct  takes no actions, neither defending itself or removing itself from harm unless instructed to do so.

Once each day, the construct can be repaired to full hit points by either an hour's worth of effort by a creature using and proficient in artisan's tools appropriate to its construction, or a casting of the mending spell. A repaired construct cannot be repaired again for 24 hours.

Once this spell's duration expires, the construct returns to its inanimate state. You can prolong the spell's duration by an additional 24 hours by casting the spell again while the construct is still active, using a spell slot of at least the level used in the spell's initial casting. Cast in this way, this spell has an instantaneous casting time.

Regardless, you cannot have more than one construct animated by this spell at any time unless otherwise specified.

At Higher Levels. When you cast this spell with a slot of 7th level or higher, you can choose to make the construct sized Large. If the construct body targeted is of the appropriate size. A Large construct created by this spell has a hit point maximum of 75 (9d10 + 25), a Strength and Constitution score of 20, a movement speed of 35 feet, and can make an additional third attack when it uses its Multiattack ability.

When you cast this spell with a slot of 8th level or higher, you can choose to make the construct self-aware if it is sized Small or Medium, increasing its Intelligence score to 12 and its Charisma score to 11. You can issue orders to a self-aware construct without a bonus action, but the construct is not obligated to obey them, and will act independently in its own self interest.

Self-aware constructs do not count against the limit on the number of constructs this spell can animate, and remain animated past the duration of this spell, until they are reduced to 0 hit points.

When you cast this spell with a 9th level spell slot, you can make the construct both Large sized and self-aware, granting it the bonuses from both.

Animated Construct

Armor Class 17

Hit Points 51 (5d10 + 23)

Speed 30 ft.

STR
16 (+3)
DEX
10 (+0)
CON
14 (+2)
INT
(−2)
WIS
11 (+0)
CHA
(-2)

Damage Resistances psychic; bludgeoning, piercing, and slashing from nonmagical attacks that are not adamantine

Damage Immunities Poison

Condition Immunities charmed, exhaustion, frightened, petrified, poisoned

Senses darkvision 60 ft., passive Perception 10

Languages one language of your choice that you know

Challenge 2 (450 XP)

Immutable Form. The construct is immune to any spell or effect that would alter its form.

Actions

Multiattack. The construct makes two strike attacks.

Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning, piercing, or slashing damage, of a type appropriate to the construct.

* - (a construct body worth at least 500 gp)

Spell Tags: Summoning

Available For: Warlock (Legacy) Wizard (Legacy)

Archmagus097

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