Level
1st
Casting Time
1 Reaction
Range/Area
60 ft.
Components
None
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
When an ally falls unconscious you can instead fill them with burst of last minute power, for one round. They heal 1d12+ spellcasting modifier they have advantage on all attacks & they're gain a critical hit on a 19 or 20 of the 20 sided dice roll. At the end of there next turn the target fall unconscious & receives one point of exhaustion.
When up cast the healing increases by 1d12 & the player stays conscious for a number of rounds equal to the slot level spent.
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