Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Healing
This spell allows you to tap into your own latent vitality to cure others. A creature you touch regains a number of hit points equal to 1d4. This spell has no effect on undead or constructs.
Each use of this spell consumes 1 Hit Die from your Hit Dice pool. You regain expended Hit Dice according to normal rules.
The die you roll when casting this spell increases as you reach higher levels: 1d6 at 5th, 1d8 at 11th and 1d10 at 17th
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