You conjure from Mechanus a wall of whirling cogs and mechanical parts on a solid surface within range. The wall is 1 foot thick and is composed of ten 10-foot-by-10-foot panels. Each panel must be contiguous with at least one other panel.
If the wall cuts through a creature's space when it appears, the creature within its area is pushed to one side of the wall of its choice and must make a Dexterity saving throw. On a failed save, the creature takes 8d8 bludgeoning damage, or half as much damage on a successful save.
The wall is an object that can be damaged and thus breached. It has an AC 19 and 20 hit points per 10-foot section. Reducing a 10-foot section of wall to 0 hit points destroys it, returning the substance of the wall to Mechanus.
The wall is covered with extruding, moving mechanisms that present a hazard to any creatures near it. Any creature that starts its turn within 5 feet of the wall or moves into this area on its turn must make a Dexterity saving throw. A creature that fails this save takes 4d8 bludgeoning damage or half this amount on a success. A creature need only make this save once on each of its turns, regardless of how many segments it is adjacent to.
At Higher Levels. When y ou cast this spell using a spell slot of 7th level or higher, all damage dealt by the wall increases by 1d8 for each slot level above 6th.
* - (a small cog)
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