You steal the next 6 seconds of a target’s future.
Select a living creature you can see within range and force them to make a Wisdom Saving Throw. On a failure, you drain them of time itself. Choose one of the following effects to afflict your target until the end of your next turn.
- Your target’s speed is reduced to zero
- Your target is unable to take a bonus action or a reaction
- Your target is unable to take an action
You transfer this stolen time into yourself or another target within range (you can choose yourself as the target). Choose one of the following effects to place on your target until the end of your next turn.
- Your target’s speed is doubled
- Your target is able to take an additional bonus action and an additional reaction
- Your target is able to take an additional action
This process is strenuous. Each time you cast this spell, make a Wisdom Saving Throw (DC 10 + the spell level). On a failure, you take one level of exhaustion.
At Higher Levels: For each level above 3rd, you can afflict a negative effect on an additional creature, and a positive effect upon an additional ally. This spell cannot afflict more than one negative effect on a single creature or more than one positive effect on a single creature.
* - (a knotted piece of straw)
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