Level
6th
Casting Time
1 Action
Range/Area
Self (90 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Cold

Drawing on the purest essence of cold, you unleash an enormous gale force wind full of ice chunks from your hands in a 90ft long, 5ft wide line in a direction of your choosing. The wind travels until it travels the full 90ft or until it makes contact with either a solid surface or a Large or bigger creature. All creatures within the initial 90ft line must make a Constitution saving throw, taking 8d8 cold damage on a failed save, or half as much on success.

If the gale strikes a solid surface or a creature that is Large or bigger, the magic then compresses into that point before exploding in a secondary blast of cold air in a 30ft radius. All creatures within the area of the explosion must make a Dexterity saving throw, taking 4d8 cold damage and being restrained until the end of your next turn on a failed save, or half as much and having their movement speed reduced by 15ft until the end of their next turn on a success.

* - (a chunk of ice)

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

CaveWombatum

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