Level
4th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Bludgeoning

Three large pillars of stone are conjured in the air 50 feet overhead.  Each pillar is a cylinder 5 feet in diameter and 20 feet long.  Choose three locations in range where the pillars will crash, breaking on impact and creating a 15-foot square area of difficult terrain.  If a creature occupies the space where a pillar lands, they must make a Dexterity saving throw against your spell save DC.  On a failure the creature takes 3d10 bludgeoning damage and falls prone, while on a success the creature takes half damage and is not knocked prone.  If a creature occupies multiple spaces targeted by pillars, it has disadvantage on its saving throw and takes damage from each pillar.  Multiple pillars cannot target the same 5-foot wide space.

At Higher Levels:  When you cast this spell using a spell slot of 5th level or higher, you conjure one additional pillar for each slot level above 4th.

Available For: Wizard (Legacy)

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