Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Special
School
Transmutation
Attack/Save
None
Damage/Effect
Shapechanging
You assume a form of many bats able to fly from location to location within your movement distance.
+5 ft per level
Natural Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes.
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