Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Special
School
Transmutation
Attack/Save
None
Damage/Effect
Shapechanging

You assume a form of many bats able to fly from location to location within your movement distance. 

+5 ft per level

Natural Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. 

Spell Tags: Shapechanging

Available For: Sorcerer (Legacy) Wizard (Legacy)

Aeries92

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