Level
4th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Evocation
Attack/Save
None
Damage/Effect
Force

You create six red glowing darts of magical force.   They float in the air and orbit you for the spell’s duration. When you cast the spell — and as a bonus action on each of your turns thereafter — you can use one to three darts to hit one creature or several. Sending them streaking towards a creature or creatures you choose within 120 feet of you. Each dart hits the creature that you can see within range. A dart deals 1d4 + 1 force damage to its target. This spell is blocked by the shield spell. 

 Once a dart reaches its destination, the dart explodes. Each creature within 5 feet of the point where the dart explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

A creature suffering from multiple dart explosions in the same turn is only subject to one effect but makes the saving throw with disadvantage. 

At Higher Levels. When you cast this spell using a spell slot of 6th level the number of darts created increases by three(To a total of 9) and three more darts can be used to target a creature. (To a total of 1-6). When you cast this spell using an 8th level spell slot you gain the benefits of the above with three more darts being created (To a total of 12) and each explosion deals an additional 2d6 fire damage. This spell no longer requires concentration

* - (A piece of meteorite.)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Arcana Domain Artificer (Legacy) - Armorer (Legacy)

Arkraa

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